Course description
This course teaches the students the fundamentals of game programming and skills needed for game development, including GPU programming, matrix and quaternion algebra for physics calculation, animation, lighting and basics of implementing 3D models into a framework.
- Prerequisite(s)/Corequisite(s): CST 238 and MATH 130 with a C- or better
- Typically Offered: Fall, Spring
- Units: 4
Final project
Project work will be added here as the course progresses.
Project overview
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Project artifacts
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What I learned
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